DOCUMENTING THE CHURCH OF THE REDEEMER IN HOUSTON
REDEEMER EPISCOPAL      REDEEMER LUTHERAN        MISSIO DEI

MISSIO DEI GAME EPISODE ONE       MISSIO DEI GAME EPISODE TWO

YOUTH COMIC ONE   YOUTH COMIC TWO   YOUTH COMIC THREE

SCOUTING PROGRAM      FALL FESTIVAL    EASTER & CHRISTMAS

FINAL SERVICE VIDEOS     DISASTER VIDEO   

VIRTUAL TOUR OVERVIEW     VIRTUAL TOUR FAQ

 VIRTUAL TOUR GALLERY   EXPLORE VIRTUAL TOUR

VINEYARD ARTS GUILD
Here's the revised edit of (Missio Dei: The Game, Episode One).  It's basically the same as the old version except more animation and a slightly extended puzzle.

This project serves a few purposes:
- To create additional content, interactive content, for the redesign of RedeemerDocumentary.com.
-To gain practice with HTML5 tools before using them on a larger scale in projects such as "Isola", "Vortex", and "Noah's Museum".
-To entertain the Missio Dei group, a group of friends I am happy to know.

But more than that, in this first episode I am asking a question, as much to myself as to the player.

I'm asking, "What have you given recently? Who have you helped?  How have you made the world better, not worse, by being in it?" 

Because I truly believe that giving to other people, and helping other people, is important.  It's not simply a religious thing or a 'boy scout' thing, it is an integral part of being a decent human being.

It's also something I personally want to do, enjoy doing, and almost feel like I need to do.
If you have no money, then give your time... but give, something, to someone. 

A lot of studies are currently indicating that social connections are the single biggest factor in a person's happiness. 
As it turns out, we need positive relationships with other people to live satisfying lives.  So this isn't just about the person you're helping, it's about you.
It's about you being a better person, and being happier with who you are and with your interactions with people around you.

So yeah.  That's the extent of my preachy message.   Episode Two, fortunately, will avoid his pitfall for the most part - focusing more on humor and conversations and animated cutscenes and some more explorable environments in line with, say,  Panoramic Worlds.   

Episode Two will be posted on the Episode Two page.






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